Hello Infinite is one of the most anticipated titles in the franchise HelloHowever, since its release, the game has received a lot of criticism from fans and critics alike. Despite efforts to improve the game, most of the community feels that it hasn't lived up to the high expectations of its legacy. Hello. The latest news is that the sequel to Hello Infinite which was in development was canceled by Microsoft, and the development team is now focusing on new plans with Unreal Engine 5.
Sequel Cancellation and Change of Direction

Reliable leaker, Rebs Gaming, reports that Hello Infinite had a sequel in development using the Slipspace Engine. However, following a change in leadership at 343 Industries, now known as Halo Studios, the decision was made to discontinue the sequel project. This change was in line with the technology shift from the Slipspace Engine to Unreal Engine 5, which was deemed to provide more significant innovations for the future of the franchise. Hello.
As part of this major change, Microsoft in January 2023, laid off the entire creative team working on the sequel project Hello Infinite. Project Tatanka-another project that was being developed alongside this sequel-was also canceled as part of this restructuring. Although more information about Project Tatanka still minimal, the developer chose to focus on a new, more focused vision for the franchise Hello.
The Future of the Halo Franchise
The use of Unreal Engine 5 marks a major change in game development Hello. With a reputation as one of the most advanced engines today, Unreal Engine 5 is believed to provide improved graphics and better performance. For Halo Studios, this is not just a technology switch, but a new beginning in rebuilding its legacy. Hello with a more modern approach.
The transition from Slipspace Engine to Unreal Engine 5 is also expected to provide more flexibility in creating worlds. Hello which is more dynamic, both in terms of gameplay and graphics. Although this move sparked concern among fans who have been following the game for a long time HelloHowever, many are optimistic that this is the right move to take the series to the next level.
Fans' Reaction to the Cancellation
The switch from Slipspace Engine to Unreal Engine 5 and the cancellation of the sequel Hello Infinite has sparked mixed reactions from fans. Most were disappointed that the anticipated sequel had to be canceled, especially since the Slipspace Engine had been designed specifically for Hello. However, on the other hand, many are optimistic that Unreal Engine 5 will bring significant improvements, especially in terms of graphics and performance.
Another issue of concern to the community is the potential Hello to be released on platforms other than Xbox, such as PS5. While there has been no official confirmation of this, the transition to Unreal Engine 5 has fueled speculation that the franchise Hello may become more open to other platforms in the future.
Sequel cancellation Hello Infinite and the switch to Unreal Engine 5 is a big step in a new direction for the franchise. Hello. While this change is not without controversy, it shows that Halo Studios is committed to rebuilding the franchise on a stronger foundation. Fans are now looking forward to seeing what Unreal Engine 5 will bring to the franchise. Hello to a higher level, both in terms of gameplay and visuals.