{"id":11187,"date":"2025-06-16T16:00:00","date_gmt":"2025-06-16T09:00:00","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=11187"},"modified":"2025-06-16T15:07:33","modified_gmt":"2025-06-16T08:07:33","slug":"multiplayer-game-ted-talk","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/","title":{"rendered":"Multiplayer Games: A Remedy for Loneliness in the Digital World"},"content":{"rendered":"<p>In the fast-paced digital age, many people feel connected online but lonely in real life. However, who would have thought that one of the solutions to loneliness could come from gaming? Through a TED Talk titled <em>The Power of Gaming Together in a Lonely World<\/em>Laura Miele, Chief Studios Officer at Electronic Arts (EA), explains how multiplayer games can form strong and meaningful social connections.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Game_Sebagai_Ruang_Sosial_Baru\" >Games as a New Social Space<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Data_dan_Cerita_Nyata_yang_Menguatkan\" >Corroborating Data and Real Stories<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Mengubah_Paradigma_Lama_tentang_Game\" >Changing the Old Paradigm of Gaming<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Potensi_Game_untuk_Masa_Depan_Sosial\" >The Potential of Games for a Social Future<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Relevansi_di_Tengah_Krisis_Kesepian_Global\" >Relevance in the Midst of Global Loneliness Crisis<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Tantangan_dan_Peluang\" >Challenges and Opportunities<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/playeatsleep.fun\/en\/multiplayer-game-ted-talk\/#Game_Bukan_Hanya_Hiburan_Tapi_Juga_Harapan\" >Games are not just entertainment, but also hope<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Game_Sebagai_Ruang_Sosial_Baru\"><\/span>Games as a New Social Space<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Laura Miele opened her presentation by touching on a common phenomenon: many people feel lonely even though they are surrounded by others, both on social media and in the work environment. However, she pointed out that games, particularly multiplayer games, have become a space where many individuals can feel emotionally connected.<\/p>\n\n\n\n<p>Gaming is no longer just personal entertainment. Many gamers build true friendships through platforms like <em>Apex Legends<\/em>, <em>FIFA<\/em>, or <em>The Sims Online<\/em>. In fact, there are gamers who have found life partners, true friends, and communities that support them in difficult times, all from in-game interactions.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Power of Gaming Together in a Lonely World | Laura Miele | TED\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/p7u1n54_yQc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Data_dan_Cerita_Nyata_yang_Menguatkan\"><\/span>Corroborating Data and Real Stories<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Miele doesn't just speak from the point of view of big gaming companies. He also presents real-life stories of players who have experienced the social benefits of gaming together. For example, one person facing mental illness found a support group that actively played games every night-a kind of \"virtual family\" that saved his life.<\/p>\n\n\n\n<p>He also cited the results of EA's internal survey which showed that over 70% gamers felt that <strong>happier and more socially connected after playing multiplayer games<\/strong>. This proves that video games can be an important tool in improving mental health and emotional well-being.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Mengubah_Paradigma_Lama_tentang_Game\"><\/span>Changing the Old Paradigm of Gaming<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Over the years, gaming has often been blamed for social isolation or even addiction. However, Laura Miele flips the narrative. She shows that games can be a unifying tool, especially for people who struggle to build relationships in the real world, whether due to social impairments, health conditions or geographical barriers.<\/p>\n\n\n\n<p>Features like <em>voice chat<\/em>, <em>guild system<\/em>, and <em>online matchmaking<\/em> allows players from different backgrounds to connect on the same mission or match. They work together, give each other strategies, and indirectly build a sense of belonging and trust.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Potensi_Game_untuk_Masa_Depan_Sosial\"><\/span>The Potential of Games for a Social Future<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Miele emphasized that game developers have a great responsibility to create inclusive and supportive experiences. With good design, games can be a bridge across cultures and generations. He also suggested the integration of features such as <em>automatic moderation<\/em>, <em>safe chat<\/em>, and <em>positive value-based community<\/em> as a concrete step to strengthen the social role of games.<\/p>\n\n\n\n<p>It's not just about making games more player-friendly, but also treating games as digital public spaces-places where empathy, collaboration, and friendship can grow, just as they do in the real world.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Relevansi_di_Tengah_Krisis_Kesepian_Global\"><\/span>Relevance in the Midst of Global Loneliness Crisis<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Since the global pandemic hit, the crisis of loneliness has become more apparent. Many people are missing out on direct social interaction. In this context, multiplayer games have emerged as one of the alternative paths to maintain social relationships.<\/p>\n\n\n\n<p>Laura Miele points out that <strong>video games have become a kind of emotional bridge<\/strong>. He said that people who feel they have \"no one\" can find a new community of support through gaming.<\/p>\n\n\n\n<p>Even outside the pandemic, many individuals experience social isolation due to disability, limited mobility, or psychological distress. Multiplayer games provide new hope-a digital medium that not only distracts, but heals.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/06\/ar8em-1024x532.jpg\" alt=\"\" class=\"wp-image-11189\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Tantangan_dan_Peluang\"><\/span>Challenges and Opportunities<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Even so, Miele is also aware of the challenges. The gaming world is not always welcoming. Toxicity in voice chat, online harassment, and discrimination are still serious problems. Therefore, he calls on the developer and gamer communities to come together to create a healthy ecosystem.<\/p>\n\n\n\n<p>Instead of being a scary space, gaming should be a safe place where anyone-of any race, gender, or social condition-can feel accepted and valued.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Game_Bukan_Hanya_Hiburan_Tapi_Juga_Harapan\"><\/span>Games are not just entertainment, but also hope<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Laura Miele's TED Talk reminds us that <strong>multiplayer games have great potential as social tools<\/strong>. It's not just a medium of escape, but also a space where real relationships are formed. When many people feel lonely in a crowded and busy world, games can be a new harbor for more human connections.<\/p>\n\n\n\n<p>In the hands of developers and a community of caring gamers, games can be <strong>a medium that unites<\/strong>It's not about dividing, it's not about separating. It's not just about scores or winning, but about building trust, solidarity, and a spirit of mutual support-all of which can start from one simple multiplayer game.<\/p>","protected":false},"excerpt":{"rendered":"<p>Di era digital yang serba cepat, banyak orang merasa terhubung secara online, tetapi tetap kesepian dalam kehidupan nyata. Namun, siapa sangka bahwa salah satu solusi yang bisa mengatasi kesepian justru datang dari dunia game? Melalui TED Talk berjudul The Power of Gaming Together in a Lonely World, Laura Miele, Chief Studios Officer di Electronic Arts [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11190,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[10,65],"class_list":["post-11187","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-game","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/06\/ar5la.jpg","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/11187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=11187"}],"version-history":[{"count":0,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/11187\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/11190"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=11187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=11187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=11187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}