{"id":11644,"date":"2025-07-02T16:00:00","date_gmt":"2025-07-02T09:00:00","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=11644"},"modified":"2025-07-02T11:22:15","modified_gmt":"2025-07-02T04:22:15","slug":"kojima-asian-skin-too-beautiful-for-games","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/kojima-asian-skin-too-beautiful-for-games\/","title":{"rendered":"Kojima: Asian Skin is Too Perfect for Modern Games"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Hideo Kojima is back in the spotlight after his comments on Asian representation in video games went viral on social media. In a recent interview with <a href=\"https:\/\/jp.ign.com\/death-stranding-2\/79998\/news\/\" target=\"_blank\" rel=\"noopener\" title=\"\">IGN Japan<\/a>The creator of Death Stranding said that the skin of Asians, especially women and young people, is too beautiful and delicate to be depicted realistically using current graphics technology.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/kojima-asian-skin-too-beautiful-for-games\/#Kojima_%E2%80%9CKulit_Asia_Terlihat_Seperti_CGI_di_Game%E2%80%9D\" >Kojima: \"Asian Skin Looks Like CGI in Games\"<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/kojima-asian-skin-too-beautiful-for-games\/#Komunitas_Gamer_dan_Industri_Game_Menanggapi\" >The Gamer Community and the Gaming Industry Respond<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/kojima-asian-skin-too-beautiful-for-games\/#Tantangan_Teknis_atau_Preferensi_Pribadi\" >Technical Challenges or Personal Preferences?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/kojima-asian-skin-too-beautiful-for-games\/#Harapan_untuk_Masa_Depan_Representasi_Asia_di_Game\" >Hope for the Future of Asian Representation in Games<\/a><\/li><\/ul><\/nav><\/div>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kojima_%E2%80%9CKulit_Asia_Terlihat_Seperti_CGI_di_Game%E2%80%9D\"><\/span>Kojima: \"Asian Skin Looks Like CGI in Games\"<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Kojima explained that he often chooses Western actors for the main characters in his games, such as Norman Reedus and Lea Seydoux, because their skin details are more easily captured by motion capture technology and modern graphics engines. According to him, Asian skin that is very smooth and lacks texture makes the rendering look like CGI, not like a real person.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even so, Kojima claimed to have tried new technologies to improve the visual quality of Asian characters in Death Stranding 2. He said the results were better, but there was still room for improvement in the future. One example is the presence of Shioli Kutsuna, a Japanese actress who is also fluent in English, making the voice recording and lip sync process easier.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/07\/image-14-1024x576.png\" alt=\"Rainy from Death Stranding 2 (Kojima Productions)\" class=\"wp-image-11648\"\/><figcaption class=\"wp-element-caption\">Rainy from Death Stranding 2 (Kojima Productions)<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Komunitas_Gamer_dan_Industri_Game_Menanggapi\"><\/span>The Gamer Community and the Gaming Industry Respond<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Kojima's statement immediately drew reactions from the gamer community and industry observers. Many questioned the technical reasoning behind the statement, considering games like Yakuza, Judgment, and Stellar Blade have managed to showcase Asian characters very well, even with smaller budgets.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some gamers consider Kojima's reasoning to be more of a personal preference or marketing strategy, rather than purely technological constraints. Others highlighted the importance of Asian character representation in AAA games, especially as the global gaming industry is increasingly demanding diversity and inclusivity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Tantangan_Teknis_atau_Preferensi_Pribadi\"><\/span>Technical Challenges or Personal Preferences?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">From a technical standpoint, it is true that displaying extremely smooth skin and minimal textures can be a challenge in 3D graphics. However, advances in graphics technology and modern game engines have made it possible to realistically create characters with various skin types. Many game studios have proven that it is possible to represent Asian characters well without sacrificing visual quality.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Harapan_untuk_Masa_Depan_Representasi_Asia_di_Game\"><\/span>Hope for the Future of Asian Representation in Games<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Hideo Kojima's statement about Asian skin being \"too beautiful to be portrayed in games\" became a hot topic of discussion in the gaming industry. This issue highlights the importance of technological innovation, diversity, and fair representation in the modern gaming world. The gamer community hopes that more Asian characters will feature prominently in major games in the future, as technology advances and the importance of inclusivity is realized.<\/p>","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima kembali menjadi sorotan setelah komentarnya tentang representasi kulit Asia dalam video game viral di media sosial. Dalam wawancara terbaru dengan IGN Japan, kreator Death Stranding ini menyebut bahwa kulit orang Asia, terutama wanita dan anak muda, terlalu indah dan halus sehingga sulit digambarkan secara realistis menggunakan teknologi grafis saat ini. Kojima: \u201cKulit Asia [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11646,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[10,147,65],"class_list":["post-11644","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-game","tag-hideo-kojima","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/07\/image-12-e1751428942949.png","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/11644","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=11644"}],"version-history":[{"count":0,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/11644\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/11646"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=11644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=11644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=11644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}