{"id":14678,"date":"2025-10-25T15:19:26","date_gmt":"2025-10-25T08:19:26","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=14678"},"modified":"2025-10-25T15:34:51","modified_gmt":"2025-10-25T08:34:51","slug":"battlefield-6-update-october-2025","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/","title":{"rendered":"Battlefield 6 Update version 1.1.1.0 Lands Next Week"},"content":{"rendered":"<p>EA and DICE have announced the Battlefield 6 update version 1.1.1.0 scheduled for release on October 28. This update focuses on fixing some core aspects of <em>gameplay<\/em> There have been many complaints about lighting issues, character movement, and weapon accuracy.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#Selamat_Tinggal_Mata_Silau\" >Goodbye Eye Glare<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#Pergerakan_Karakter_Lebih_Mulus\" >Smoother Character Movement<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#Akurasi_Senjata_Dikalibrasi_Ulang\" >Weapon Accuracy Recalibrated<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#Peningkatan_Audio_dan_Kualitas_Lainnya\" >Audio and Other Quality Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#Changelog_Update_Battlefield_6_versi_1110\" >Battlefield 6 Update Changelog version 1.1.1.0<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#PLAYER\" >PLAYER<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#VEHICLES\" >VEHICLES<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#GADGETS\" >GADGETS<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#WEAPONS\" >WEAPONS<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#MAPS_MODES\" >MAPS &amp; MODES<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#UI_HUD\" >UI &amp; HUD<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#SETTINGS\" >SETTINGS<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#SINGLE_PLAYER\" >SINGLE PLAYER<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#PORTAL\" >PORTAL<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/playeatsleep.fun\/en\/battlefield-6-update-october-2025\/#AUDIO\" >AUDIO<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Selamat_Tinggal_Mata_Silau\"><\/span>Goodbye Eye Glare<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>One of the problems you often encounter in games is lighting effects that are too extreme. Especially when moving from dark areas to bright ones, the screen can become very white and blinding. This update promises to improve the lighting transitions, so visibility is better and you'll no longer have trouble spotting enemies during drastic light changes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Pergerakan_Karakter_Lebih_Mulus\"><\/span>Smoother Character Movement<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This update also brings major improvements to the character movement and animation system. The goal is to make movement feel smoother and more responsive. Some of the improvements include smoother landing animations, faster transitions between positions (standing, squatting, laying down), and improved behavior. <em>vaulting<\/em> which is better. The problem of \"bouncing\" when landing or <em>spawn<\/em> is also reduced.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Akurasi_Senjata_Dikalibrasi_Ulang\"><\/span>Weapon Accuracy Recalibrated<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The shooting mechanics also received serious attention. Problem <em>weapon bloom<\/em>The accuracy of the gun, or the bullet spread that feels inconsistent, will be recalibrated. This change aims to make the accuracy of each weapon more in line with its function. In addition, the use of sniper rifles by classes other than Recon will now be balanced by <em>weapon sway<\/em> (weapon shake), no longer the addition of bullet spread.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Battlefield 6 Season 1 Official Gameplay Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/Umw-SKuh0LY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Peningkatan_Audio_dan_Kualitas_Lainnya\"><\/span>Audio and Other Quality Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Beyond these three main points, this update also includes an overhaul of the audio system. You'll hear new and more immersive projectile, explosion, and destruction sounds. The interface (UI &amp; HUD) is also updated to provide clearer information. Lastly, various fixes to the map are also included to increase stability and eliminate <em>bug<\/em>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Changelog_Update_Battlefield_6_versi_1110\"><\/span>Battlefield 6 Update Changelog version 1.1.1.0<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Here is the changelog list in the upcoming Battlefield 6 update:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"PLAYER\"><\/span><strong>PLAYER<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed <em>combat dive<\/em> that breaks down when going uphill.<\/li>\n\n\n\n<li>Fixed players slipping off the zipline when entering at high speed.<\/li>\n\n\n\n<li>Increase <em>steady aim<\/em> and shot placement for more consistent precision.<\/li>\n\n\n\n<li>Fixed <em>hitbox<\/em> misaligned characters in the upper body and head.<\/li>\n\n\n\n<li>The landing animation is now more centered and does not shift sideways.<\/li>\n\n\n\n<li>Fixed a visual issue that made weapons appear to be rotating incorrectly after <em>spawn<\/em>.<\/li>\n\n\n\n<li>Fixed an issue where players could get stuck while performing <em>vaulting<\/em>.<\/li>\n\n\n\n<li>Fixed a visual issue where dead players appeared alive while swimming.<\/li>\n\n\n\n<li>Reduces camera vibration when climbing stairs and looking down.<\/li>\n\n\n\n<li>Fixed <em>sway<\/em> improper cameras and guns after entering or exiting the vehicle.<\/li>\n\n\n\n<li>Reduces the incidence of \"bouncing\" or landing problems when falling onto certain objects.<\/li>\n\n\n\n<li>Fixed <em>vaulting<\/em> which can fail if triggered right when the player hits an obstacle.<\/li>\n\n\n\n<li>Fixing problems that prevent <em>vaulting<\/em> directly from the glide position (<em>slide<\/em>).<\/li>\n\n\n\n<li>Fixed the issue of the camera turning suddenly after performing <em>takedown<\/em>.<\/li>\n\n\n\n<li>Fixed <em>takedown<\/em> inconsistencies, especially near the walls.<\/li>\n\n\n\n<li>Major improvements to visibility, including lighting, exposure, and fog behavior for better contrast and clarity across all maps.<\/li>\n\n\n\n<li>Animation <em>vaulting<\/em>the parachute, and open a smoother door.<\/li>\n\n\n\n<li>Added parachute customization for soldiers.<\/li>\n\n\n\n<li>Increase <em>ragdoll physics<\/em> for a more consistent reaction.<\/li>\n\n\n\n<li>Position and landing transition animations are faster and feel smoother.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"VEHICLES\"><\/span><strong>VEHICLES<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed <em>haptic feedback<\/em> that was lost while changing the tank's weapon.<\/li>\n\n\n\n<li>Fixed a visual issue where the player's hand penetrates the handle of the M1A2 SEPv3 when sitting on the external seat.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"GADGETS\"><\/span><strong>GADGETS<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where the Defibrillator appeared to float during animation <em>vaulting<\/em>.<\/li>\n\n\n\n<li>Fixed <em>Supply Pouch<\/em> who sometimes do not recharge properly.<\/li>\n\n\n\n<li>Attachable gadgets are no longer crushed by piles of debris.<\/li>\n\n\n\n<li>AT grenades now make small, rather than medium-sized craters.<\/li>\n\n\n\n<li>Buildings now require more hits to be destroyed by the Sledgehammer.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"WEAPONS\"><\/span><strong>WEAPONS<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Weapon dispersion was rebalanced to better match the damage profile of each weapon.<\/li>\n\n\n\n<li>Using a Sniper Rifle with a class other than Recon will no longer increase the bullet spread. Instead, <em>weapon sway<\/em> will start during the zoom transition.<\/li>\n\n\n\n<li>Fixed the misalignment problem with the top-mounted red dot sight.<\/li>\n\n\n\n<li>Fixed an issue where attaching a bipod while zooming only changed the FOV instead of using the correct optics.<\/li>\n\n\n\n<li>Increase <em>reticle settling<\/em> for automatic weapons to <em>burst firing<\/em> more efficient.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"MAPS_MODES\"><\/span><strong>MAPS &amp; MODES<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enhance the effects of fog and smoke after destruction so that they do not linger too long and affect visibility.<\/li>\n\n\n\n<li>Improves exposure transitions between indoor and outdoor areas for better visibility.<\/li>\n\n\n\n<li>Squad names are now randomized at the start of the Squad Deathmatch match.<\/li>\n\n\n\n<li>Added the bomb mesh seen on the armed M-COM in Rush mode.<\/li>\n\n\n\n<li>Updated UI visualization <em>overtime<\/em> in all modes.<\/li>\n\n\n\n<li>Improvements on the map <strong>Mirak Valley<\/strong>, <strong>Siege of Cairo<\/strong>, <strong>Liberation Peak<\/strong>, <strong>New Sobek City<\/strong>, and <strong>Manhattan Bridge<\/strong> to overcome various problems such as <em>spawn<\/em>, out-of-bounds areas, and misplaced assets.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"UI_HUD\"><\/span><strong>UI &amp; HUD<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added new markers for newly unlocked weapons, weapon packs, attachments, gadgets, and throwables.<\/li>\n\n\n\n<li>Added a preview video that shows how the gadget works.<\/li>\n\n\n\n<li>Fixed various UI issues in the Loadouts menu.<\/li>\n\n\n\n<li>Fixed an issue where the HUD was not appearing when using 16:10 aspect ratio with certain resolutions.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"SETTINGS\"><\/span><strong>SETTINGS<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added <em>bindings<\/em> \"Flick Look\" to the Helicopter, Jet, and Transport control schemes.<\/li>\n\n\n\n<li>Fixed a visual issue where some aspect ratio settings were causing transparent borders.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"SINGLE_PLAYER\"><\/span><strong>SINGLE PLAYER<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue in Mission 01 where players could not lean out during sequences <em>Last Stand<\/em>.<\/li>\n\n\n\n<li>Fixed the black screen issue in Night Raid missions.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"PORTAL\"><\/span><strong>PORTAL<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed <em>crash<\/em> which can happen if the party leader starts a Portal server while a certain Content Pack is disabled.<\/li>\n\n\n\n<li>Improved load time for Browser Server info tab.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"AUDIO\"><\/span><strong>AUDIO<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed M39 EMR that uses muffled audio (<em>suppressed<\/em>) when not using a silencer.<\/li>\n\n\n\n<li>Fixed the missing footstep sound when moving with a knife.<\/li>\n\n\n\n<li>Fixed <em>voiceline<\/em> where the directions (e.g., \"enemy in the north\") are wrong.<\/li>\n\n\n\n<li>Perfecting <em>haptic feedback<\/em> in various actions.<\/li>\n\n\n\n<li>Polished large projectile audio with effects <em>flyby<\/em> new missiles, rockets and cannons.<\/li>\n\n\n\n<li>Better audio balance of vehicle and weapon fire.<\/li>\n\n\n\n<li>Adding radio chat via the speaker controller.<\/li>\n\n\n\n<li>Fixed ambient sound and missing or incorrect destruction in some maps.<\/li>\n\n\n\n<li>Improving sound <em>reload<\/em> that are missing or out of sync.<\/li>\n<\/ul>\n\n\n\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>EA dan DICE telah mengumumkan update Battlefield 6 versi 1.1.1.0 yang dijadwalkan rilis pada 28 Oktober. Update ini berfokus untuk memperbaiki beberapa aspek inti dari gameplay yang sebelumnya banyak dikeluhkan, mulai dari masalah pencahayaan, pergerakan karakter, hingga akurasi senjata. Selamat Tinggal Mata Silau Salah satu masalah yang sering kamu temui di dalam game adalah efek [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":14503,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[470,119,10,65],"class_list":["post-14678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-battlefield","tag-ea","tag-game","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/10\/scy45m-Medium.webp","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/14678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=14678"}],"version-history":[{"count":0,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/14678\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/14503"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=14678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=14678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=14678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}