{"id":15071,"date":"2025-11-08T10:00:00","date_gmt":"2025-11-08T03:00:00","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=15071"},"modified":"2025-11-08T00:19:29","modified_gmt":"2025-11-07T17:19:29","slug":"eternity-breaker-dynamic-class-roguelike","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/eternity-breaker-dynamic-class-roguelike\/","title":{"rendered":"Eternity Breaker: A Roguelike with a Unique Skill System"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Developer Secret Character, known through <a href=\"https:\/\/playeatsleep.fun\/en\/tag\/game\/\" target=\"_blank\" rel=\"noopener\" title=\"\">game<\/a> <em>Banchou Tactics<\/em>, has announced its latest project, Eternity Breaker. This game is a <em>turn-based roguelike<\/em> with visuals <em>2.5D pixel art fantasy<\/em> which is scheduled for release on PC via Steam in 2026. The main feature is a character progression system where classes are determined by <em>skills<\/em> obtained during the game.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/eternity-breaker-dynamic-class-roguelike\/#Konsep_Gameplay_Eternity_Breaker\" >Eternity Breaker Gameplay Concept<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/eternity-breaker-dynamic-class-roguelike\/#Sistem_Skill_dan_Kelas_yang_Dinamis\" >Dynamic Skill and Class System<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/eternity-breaker-dynamic-class-roguelike\/#Elemen_Tambahan_dalam_Permainan\" >Additional Elements in the Game<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/eternity-breaker-dynamic-class-roguelike\/#Jadwal_Rilis_Eternity_Breaker\" >Eternity Breaker Release Schedule<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Konsep_Gameplay_Eternity_Breaker\"><\/span>Eternity Breaker Gameplay Concept<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In Eternity Breaker, the storyline centers on the player's attempts to find a way out of the <em>dungeon<\/em> without end. Combat in this game uses a turn-based system (<em>turn-based<\/em>) that depends on the use of <em>Skill<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The mechanic that sets this game apart is its approach to the class system. Unlike a typical game, the character's class is not chosen at the beginning, but is dynamically formed based on <em>skills<\/em> that players earn. In addition, <em>skills<\/em> available to use in each round of combat will be randomized, as will the upgrade status, requiring players to constantly adapt.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Eternity Breaker Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/-UnNplmMBhM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sistem_Skill_dan_Kelas_yang_Dinamis\"><\/span>Dynamic Skill and Class System<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">At the heart of the Eternity Breaker game is the system <em>skills<\/em> which are divided into three main categories, each with different functions:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Melee (Red):<\/strong> Focusing on physical attacks.<\/li>\n\n\n\n<li><strong>Magic (Blue):<\/strong> Centered on the use of magic abilities.<\/li>\n\n\n\n<li><strong>Technical (Green):<\/strong> Includes various other tactical skills.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Combination of types <em>skills<\/em> obtained will determine the character class. For example, getting two <em>skills<\/em> Red type will change the character to Warrior class. If after that the player gets two <em>skills<\/em> Blue type, the class will change to Battle Mage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Class progression can become more specialized. By collecting four <em>skills<\/em> Red type, the character will change to the Black Knight class. There are more than 20 classes available in the game. These classes are divided into two types: <em>Basic Class<\/em> who have additional special techniques, and <em>High Class<\/em> that gives access to <em>ultimate attack<\/em>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Elemen_Tambahan_dalam_Permainan\"><\/span>Additional Elements in the Game<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">To complement its combat system, Eternity Breaker also features <em>Artifacts<\/em> and items. These elements can be combined with various combat techniques to create a diverse playstyle in each game session (<em>run<\/em>). This allows players to experiment with various combinations to find the most effective strategy.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Jadwal_Rilis_Eternity_Breaker\"><\/span>Eternity Breaker Release Schedule<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Secret Character is targeting Eternity Breaker for release in 2026. The game will be available for the PC platform via <a href=\"https:\/\/store.steampowered.com\/app\/4125860\/Eternity_Breaker\/\" target=\"_blank\" rel=\"noopener\" title=\"\">Steam<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With its mechanics focusing on dynamic class building, Eternity Breaker offers a different approach to the genre <em>turn-based roguelike<\/em>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Developer Secret Character, yang dikenal melalui game Banchou Tactics, telah mengumumkan project terbarunya, Eternity Breaker. Game ini merupakan turn-based roguelike dengan visual 2.5D pixel art fantasy yang dijadwalkan untuk rilis di PC melalui Steam pada tahun 2026. Fitur utamanya adalah sistem progresi karakter di mana kelas ditentukan oleh skill yang didapatkan selama permainan. Konsep Gameplay [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":15074,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[10,228,65],"class_list":["post-15071","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-game","tag-indie","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/11\/G4MxHQ2XYAANP86.webp","author_info":{"display_name":"Tesla","author_link":"https:\/\/playeatsleep.fun\/en\/author\/zheilla\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/15071","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=15071"}],"version-history":[{"count":0,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/15071\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/15074"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=15071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=15071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=15071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}