{"id":16455,"date":"2026-01-27T06:00:00","date_gmt":"2026-01-26T23:00:00","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=16455"},"modified":"2026-01-26T19:13:51","modified_gmt":"2026-01-26T12:13:51","slug":"prince-of-persia-sands-of-time-remake-cancelled-near-finish-line","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/prince-of-persia-sands-of-time-remake-cancelled-near-finish-line\/","title":{"rendered":"Prince of Persia: The Sands of Time remake canceled despite near completion"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Remake <em>Prince of Persia: The Sands of Time<\/em> was reportedly canceled amid major changes within Ubisoft. The issue was revived after claims from a Reddit user who claimed to have been involved in development, and said the project was \u201cnear the finish line\u201d. However, \u201cnearing the finish line\u201d doesn't necessarily mean it's ready for release, especially for modern games that usually need a long stage of refinement and support after launch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">According to the report <a href=\"https:\/\/www.pcgamer.com\/games\/action\/cancelled-prince-of-persia-the-sands-of-time-remake-claimed-to-have-been-close-to-the-finish-line\/\" target=\"_blank\" rel=\"noopener\" title=\"\">PC Gamer<\/a>, The cancellation of the remake version was part of a package of cancellations of several projects as Ubisoft undertook a \u201creset\u201d of the company's internal structure. In claims circulating on Reddit, the halt in development was said to have occurred quite suddenly due to internal uncertainty and layoff-related concerns, resulting in some team members choosing to move to other studios that were considered more stable.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/prince-of-persia-sands-of-time-remake-cancelled-near-finish-line\/#%E2%80%9CHampir_selesai%E2%80%9D_tidak_sama_dengan_siap_rilis\" >\u201cAlmost done\u201d is not the same as ready for release<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/prince-of-persia-sands-of-time-remake-cancelled-near-finish-line\/#Arah_strategi_Ubisoft_dan_tantangan_game_linear\" >Ubisoft's strategic direction and the challenges of linear gaming<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/prince-of-persia-sands-of-time-remake-cancelled-near-finish-line\/#Ide_gameplay_yang_disebut_sempat_diuji\" >The so-called gameplay idea was tested<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"%E2%80%9CHampir_selesai%E2%80%9D_tidak_sama_dengan_siap_rilis\"><\/span>\u201cAlmost done\u201d is not the same as ready for release<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The main claim that caught the eye was the statement that the game is \u201cclose to the finish line\u201d. However, an explanation from the same source emphasizes that close is not automatically ready. In the final phase of production, the publisher's focus is usually no longer calculating the costs that have been incurred, but assessing the additional time, cost, and risk to achieve a quality release that can be accounted for. Reputational risk also enters the equation, as release failures can have a long impact. Another reality that is often forgotten, games that are \u201cfinished\u201d on paper still demand patches, bug fixes, and content support after release.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Arah_strategi_Ubisoft_dan_tantangan_game_linear\"><\/span>Ubisoft's strategic direction and the challenges of linear gaming<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Reddit source also said Ubisoft prioritizes open world games with extensive exploration systems. This is at odds with the Prince of Persia series' more linear mechanics and tight pacing, making it difficult for this game to get priority. <em>The Sands of Time<\/em> It's known for its platforming, puzzle, and combat rhythm that relies on a linear flow. Turning it into an open-world game that emphasizes exploration is certainly very difficult to implement.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Ide_gameplay_yang_disebut_sempat_diuji\"><\/span>The so-called gameplay idea was tested<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">There's an interesting detail about the team's favorite time mechanic idea: time is treated not as a rewind button, but as leaving \u201ctraces\u201d of actions. For example, players can interact with an echo of past actions, such as a past version of a character holding a lever, completing a jump, or distracting an enemy within a short window of time. This concept sounds like a novel way to keep time-based gameplay fresh without abandoning the series' roots.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The \u201calmost done\u201d claim still needs to be read with caution as it comes from an anonymous post, not an official statement. However, the story gives an idea of why a remake can stall even when it seems to be a step away.<\/p>","protected":false},"excerpt":{"rendered":"<p>Remake Prince of Persia: The Sands of Time dilaporkan dibatalkan di tengah perubahan besar di internal Ubisoft. Isu ini kembali ramai setelah muncul klaim dari seorang pengguna Reddit yang mengaku pernah terlibat dalam pengembangan, dan menyebut proyek tersebut sudah \u201cdekat garis finish\u201d. Meski begitu, \u201cdekat selesai\u201d tidak selalu berarti siap rilis, apalagi untuk game modern [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":16457,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[10,65,29],"class_list":["post-16455","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-game","tag-news","tag-ubisoft"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/01\/56M7Hag6hp4Gia9qaCDA76-650-80.jpg.webp","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Remake Prince of Persia: The Sands of Time dibatalkan meski disebut hampir selesai. 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