{"id":17244,"date":"2026-03-07T13:15:03","date_gmt":"2026-03-07T06:15:03","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=17244"},"modified":"2026-03-07T13:15:09","modified_gmt":"2026-03-07T06:15:09","slug":"resident-evil-requiem-tembus-5-juta-penjualan-dalam-kurang-dari-satu-minggu","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/resident-evil-requiem-tembus-5-juta-penjualan-dalam-kurang-dari-satu-minggu\/","title":{"rendered":"Resident Evil Requiem Hits 5 Million Sales in Less Than One Week"},"content":{"rendered":"<p>Capcom has just announced that <em>Resident Evil Requiem<\/em> recorded sales of more than 5 million units in a short period of time after its launch on February 27, 2026. Reported by <a href=\"https:\/\/www.gematsu.com\/2026\/03\/resident-evil-requiem-sales-top-five-million\" target=\"_blank\" rel=\"noopener\" title=\"\">Gematsu<\/a>, The figure illustrates that the series <em>Resident Evil<\/em> still has a large player base, showing that this latest release received widespread attention from the first day it hit the market.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/resident-evil-requiem-tembus-5-juta-penjualan-dalam-kurang-dari-satu-minggu\/#Strategi_yang_Menjangkau_Banyak_Pemain\" >Strategies that Reach Many Players<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/resident-evil-requiem-tembus-5-juta-penjualan-dalam-kurang-dari-satu-minggu\/#Teknologi_dan_Arah_Pengembangan\" >Technology and Development Direction<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/resident-evil-requiem-tembus-5-juta-penjualan-dalam-kurang-dari-satu-minggu\/#Masih_Diminati_Meski_Berusia_30_Tahun\" >Still in demand despite being 30 years old<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Strategi_yang_Menjangkau_Banyak_Pemain\"><\/span>Strategies that Reach Many Players<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Capcom explained that <em>Resident Evil Requiem<\/em> is designed to reach out to old fans as well as players who are new to the series. One of the approaches used is the provision of multiple difficulty levels. This system makes room for players with different experiences to still enjoy the gameplay without feeling too overwhelmed from the start.<\/p>\n\n\n\n<p>The game also allows switching between first-person and third-person viewpoints directly. Features like this give players the flexibility to choose the most comfortable play style. In the context of the modern market, such choices are quite important as player preferences are not always the same. Some prefer the up-close-and-personal feel of first-person, while others find third-person more suitable for reading situations.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Teknologi_dan_Arah_Pengembangan\"><\/span>Technology and Development Direction<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Capcom said <em>Resident Evil Requiem<\/em> was developed using the RE ENGINE. This engine was previously used in several other games made by Capcom. The main focus is on more detailed visual quality, including lighting, character textures, and environmental ambience. However, technical quality alone is usually not enough to drive high sales if not accompanied by a gameplay design that meets market expectations.<\/p>\n\n\n\n<p>The positive response before the release also had an influence. The source article mentions that the game received attention at Gamescom 2025 and took home several awards. Factors like these often help shape the public's initial perception, although the purchase decision still depends on the player's confidence in the overall quality of the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Masih_Diminati_Meski_Berusia_30_Tahun\"><\/span>Still in demand despite being 30 years old<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Achieving 5 million units in less than a week is a very strong result for a new game. Early sales like this are usually influenced by several factors, such as the strength of the franchise name, player expectations before release, and the availability of the game on multiple platforms. <em>Resident Evil Requiem<\/em> was released for PlayStation 5, Xbox Series, Switch 2, and PC via Steam and the Epic Games Store. The wide platform reach also opens up opportunities for faster sales in various regions.<\/p>\n\n\n\n<p>This situation also shows that Capcom is still able to maintain public interest in its flagship horror series. Franchise <em>Resident Evil<\/em> It's been a long run, but it still manages to attract both old and new players. The momentum of the series' 30th anniversary seems to have amplified the public's attention, though sales figures are still largely determined by the market's response to the game itself.<\/p>","protected":false},"excerpt":{"rendered":"<p>Capcom baru saja mengumumkan bahwa Resident Evil Requiem mencatat penjualan lebih dari 5 juta unit dalam waktu singkat setelah peluncurannya pada 27 Februari 2026. Dilansir dari Gematsu, angka tersebut memberi gambaran bahwa seri Resident Evil masih memiliki basis pemain yang besar, sekaligus menunjukkan bahwa rilisan terbaru ini langsung mendapat perhatian luas sejak hari pertama hadir [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":17245,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[148,10,65,128],"class_list":["post-17244","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-capcom","tag-game","tag-news","tag-resident-evil"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/03\/ar3otm-Medium.webp","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/17244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=17244"}],"version-history":[{"count":1,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/17244\/revisions"}],"predecessor-version":[{"id":17246,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/17244\/revisions\/17246"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/17245"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=17244"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=17244"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=17244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}