{"id":17462,"date":"2026-03-22T12:35:29","date_gmt":"2026-03-22T05:35:29","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=17462"},"modified":"2026-03-22T12:35:32","modified_gmt":"2026-03-22T05:35:32","slug":"capcom-focuses-on-pc-market-growth-2025","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/capcom-focuses-on-pc-market-growth-2025\/","title":{"rendered":"Capcom is getting more serious about the PC game market"},"content":{"rendered":"<p>Capcom closed out fiscal year 2025 with a long and fairly consistent record of growth. According to <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/capcom-proudly-announces-2025-was-its-12th-straight-year-of-growth-and-it-has-pc-to-thank-for-it\/\">PC Gamer<\/a>, One of the most interesting things about the report is that the PC is now a very important source of game sales for Capcom. It's a clear shift in strategy, as the PC is no longer seen as a supplementary platform after consoles.<\/p>\n\n\n\n<p>Capcom cited 2025 as the 12th consecutive year of operating profit growth. The company also recorded 10 consecutive years with operating profit growth above 10 percent, as well as 8 consecutive years with record highs in various profit indicators. These records show that Capcom's business is in a stable state.<\/p>\n\n\n\n<p>The focus then turned to game sales on PC. In the nine-month period covered in the report, Capcom recorded sales of around 19.1 million copies of PC games. The figure shows that the PC market is no longer an additional channel, but has become a major part of the company's revenue structure.<\/p>\n\n\n\n<p><strong>Also Read: <a href=\"https:\/\/playeatsleep.fun\/en\/resident-evil-requiem-tembus-5-juta-penjualan-dalam-kurang-dari-satu-minggu\/\">Resident Evil Requiem Hits 5 Million Sales in Less Than One Week<\/a><\/strong><\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-focuses-on-pc-market-growth-2025\/#PC_Jadi_Bagian_Penting_Strategi_Capcom\" >PC is a key part of Capcom's strategy<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-focuses-on-pc-market-growth-2025\/#Tantangan_Masih_Ada_di_Sisi_Teknis\" >Challenges Remain on the Technical Side<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-focuses-on-pc-market-growth-2025\/#Arah_Industri_Game_Ikut_Berubah\" >The direction of the gaming industry is changing<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"PC_Jadi_Bagian_Penting_Strategi_Capcom\"><\/span>PC is a key part of Capcom's strategy<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>According to the report, about 50 percent of Capcom's sales in fiscal year 2025 came from PCs. Although this ratio is slightly different from the previous period, the company still states that the share of PC sales is expected to continue to rise. This statement is in line with the views of Capcom's CEO, Kenzo Tsujimoto, who believes that the PC will become stronger as a gaming platform on a global level and will surpass consoles.<\/p>\n\n\n\n<p>This situation also suggests that Capcom is adjusting their game development and distribution processes to better suit the habits of PC users. Measures such as simultaneous game releases, performance optimization, and digital sales approaches are becoming increasingly important factors. For many publishers, the PC market offers a longer game lifespan as the old catalog can still continue to generate sales.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Tantangan_Masih_Ada_di_Sisi_Teknis\"><\/span>Challenges Remain on the Technical Side<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Although Capcom's business direction seems quite clear, the challenges on the technical side are not completely over. PC Gamer's article also mentioned performance issues with the PC version of Monster Hunter Wilds. Capcom acknowledged the challenges in handling program complexity and performance, and said the experience will be used in the development of the next title.<\/p>\n\n\n\n<p>This is important because the PC market is characterized differently from consoles. Hardware variations, optimization needs, and user expectations make performance quality an important factor. If Capcom wants to continue to grow sales on PC, then port quality and gameplay stability will play a part in the outcome.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Arah_Industri_Game_Ikut_Berubah\"><\/span>The direction of the gaming industry is changing<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Capcom's development shows the changes that are happening in the gaming industry. The PC is now more often positioned as the main platform, no longer just an additional version after console releases. For Capcom, this change doesn't seem to be a temporary move, but part of a long-term strategy.<\/p>\n\n\n\n<p>If current trends are anything to go by, the PC's position in the global gaming business will likely continue to strengthen. Capcom seems to be reading the changes faster and is starting to adjust more seriously.<\/p>","protected":false},"excerpt":{"rendered":"<p>Capcom menutup tahun fiskal 2025 dengan catatan pertumbuhan yang panjang dan cukup konsisten. Menurut PC Gamer, salah satu hal yang paling menarik dari laporan tersebut adalah posisi PC yang kini menjadi sumber penjualan game yang sangat penting bagi Capcom. Arah ini memperlihatkan perubahan strategi yang makin jelas, karena PC kini tidak lagi dipandang sebagai platform [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":17245,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[148,229,65],"class_list":["post-17462","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-capcom","tag-game-industry","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/03\/ar3otm-Medium.webp","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/17462","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=17462"}],"version-history":[{"count":1,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/17462\/revisions"}],"predecessor-version":[{"id":17463,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/17462\/revisions\/17463"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/17245"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=17462"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=17462"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=17462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}