{"id":18011,"date":"2026-04-27T12:45:07","date_gmt":"2026-04-27T05:45:07","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=18011"},"modified":"2026-04-27T12:45:09","modified_gmt":"2026-04-27T05:45:09","slug":"bexide-announces-memory-of-memorie-for-switch-2-switch-and-pc","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/bexide-announces-memory-of-memorie-for-switch-2-switch-and-pc\/","title":{"rendered":"BeXide Announces Memory of Memorie for PC and Switch"},"content":{"rendered":"<p class=\"wp-block-paragraph\">BeXide announced <em>Memory of Memorie: A Chill Story<\/em>, a story-based adventure game that combines elements of productivity with a relaxing gaming experience. Quoted from <a href=\"https:\/\/www.gematsu.com\/2026\/04\/bexide-announces-productivity-focused-adventure-game-memory-of-memorie-a-chill-story-for-switch-2-switch-and-pc\" target=\"_blank\" rel=\"noopener\" title=\"\">Gematsu<\/a>, The game is scheduled for release in summer 2026 for Nintendo Switch 2, Nintendo Switch, and PC via Steam.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game focuses on Memorie, an apprentice witch from another world who accompanies the player while studying, working or carrying out creative activities. The main concept is quite unique as the story progresses not only through regular exploration, but also through the player's focus time using the Pomodoro system.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_84 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/bexide-announces-memory-of-memorie-for-switch-2-switch-and-pc\/#Konsep_Game_Berbasis_Fokus\" >Focus-Based Game Concept<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/bexide-announces-memory-of-memorie-for-switch-2-switch-and-pc\/#Cerita_Memorie_dan_Desa_Elmana\" >Stories of Memorie and Elmana Village<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/bexide-announces-memory-of-memorie-for-switch-2-switch-and-pc\/#Ruangan_yang_Berubah_Seiring_Progres\" >Rooms that Change with Progress<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Konsep_Game_Berbasis_Fokus\"><\/span>Focus-Based Game Concept<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Memory of Memorie: A Chill Story<\/em> uses a focus timer system based on the Pomodoro technique. Players go through focus sessions of a certain duration, and then the progress unlocks a new part of the story. This approach makes productive activities like studying, writing, drawing, or working feel like part of the gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As the player sits down and begins to focus, Memorie also learns magic in her room. The relationship between the player and this character is built slowly through light conversation, story progression, and small changes in Memorie's world. The game doesn't encourage the player to keep actively pressing buttons, but gives space for the player to actually carry out activities in the real world.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Cerita_Memorie_dan_Desa_Elmana\"><\/span>Stories of Memorie and Elmana Village<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The setting of the game is Elmana Village, a village located not far from the Imperial Capital. The village is protected by the Lightroot Tree, a sacred tree that maintains the peace of the region. However, the story does not go completely without conflict as there is a dark presence that slowly begins to approach the world of Memorie.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Memorie finds the player through a spell that connects hearts from a distance. This encounter forms the basis of the relationship between the player and Memorie. As focus time accumulates, the player will unlock new chapters, learn about the changes in the village, and understand the secrets kept by Memorie.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Ruangan_yang_Berubah_Seiring_Progres\"><\/span>Rooms that Change with Progress<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One of the main elements in <em>Memory of Memorie: A Chill Story<\/em> is the Memorie room change. As players complete more focus sessions, the room will evolve. Details such as favorite cups, magic light, and the atmosphere of the study room will change as the story progresses.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game also includes a calendar to record the player's focus history. These features make the game feel close to a productivity app, but still packaged as a relaxing adventure game. Soft Celtic music and ambient sounds are also part of the atmosphere designed to support focus.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u300eMemory of Memorie: A Chill Story\u300f\u516c\u5f0fPV\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/KX2VEhU6qpc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>","protected":false},"excerpt":{"rendered":"<p>BeXide mengumumkan Memory of Memorie: A Chill Story, sebuah game adventure berbasis cerita yang menggabungkan elemen produktivitas dengan pengalaman bermain santai. Dikutip dari Gematsu, game ini dijadwalkan rilis pada musim panas 2026 untuk Nintendo Switch 2, Nintendo Switch, dan PC melalui Steam. Game ini berfokus pada Memorie, seorang penyihir magang dari dunia lain yang menemani [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":18012,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[10,65],"class_list":["post-18011","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-game","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/04\/image-3.webp","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/18011","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=18011"}],"version-history":[{"count":1,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/18011\/revisions"}],"predecessor-version":[{"id":18013,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/18011\/revisions\/18013"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/18012"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=18011"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=18011"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=18011"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}