{"id":20307,"date":"2026-08-23T22:28:10","date_gmt":"2026-08-23T15:28:10","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=20307"},"modified":"2026-08-23T22:28:15","modified_gmt":"2026-08-23T15:28:15","slug":"review-beast-of-reincarnation-pc","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/","title":{"rendered":"Review of Beast of Reincarnation (PC)"},"content":{"rendered":"<p class=\"wp-block-paragraph\">As a Pok\u00e9mon fan since the days of *Pok\u00e9mon Emerald* on the Nintendo Game Boy, to be honest, my expectations for a non-Pok\u00e9mon AAA game from Game Freak are somewhat mixed. That\u2019s because, after checking Game Freak\u2019s website myself, it turns out that most of their history has been focused on making Pok\u00e9mon games, along with <em>spin-off<\/em>...I thought to myself: \u201cGame Freak? Don\u2019t they usually make Pok\u00e9mon? Now they\u2019re making an AAA game?\u201d I\u2019m sure I\u2019m not the only one who thought this. Beast of Reincarnation comes with a dynamic and action-packed battle trailer <em>parry<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gamers naturally have high expectations when they see combat mechanics similar to those in Sekiro and NieR, especially in the system <em>parry<\/em>...it. Of course, to become a AAA game that <em>worthy<\/em> To rival a game like Sekiro, every aspect of this game has to truly shine, including iconic elements such as <em>parry<\/em>. My brief impression is actually: it\u2019s both good and not so good. *Beast of Reincarnation* is a breakthrough worth appreciating, but of course it still has many areas that need improvement. What are they?<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_86 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/#Emma_Koo_Kolaborasi_Pertarungan_yang_Menarik\" >Emma &amp; Koo: An Exciting Battle Collaboration<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/#Dunia_Pacing_Cerita_yang_Hit_Miss\" >World-Building &amp; Story Pacing: Hit or Miss<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/#Nuansa_Artistik_Developer_Jepang_yang_Konsisten\" >The Consistent Artistic Style of Japanese Developers<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/#Kesimpulan\" >Conclusion<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/#Kelebihan\" >Pros<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/playeatsleep.fun\/en\/review-beast-of-reincarnation-pc\/#Kekurangan\" >Disadvantages<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Emma_Koo_Kolaborasi_Pertarungan_yang_Menarik\"><\/span><strong>Emma &amp; Koo: An Exciting Battle Collaboration<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/08\/20260815181614_1.webp\" alt=\"\" class=\"wp-image-20311\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">One of the most striking aspects is the story of Emma, the protagonist, and Koo, who becomes <em>companion<\/em> Emma remains loyal throughout the game. Without giving away any spoilers, the bond between Emma and Koo will grow stronger, including their collaboration in battle. In addition to Emma\u2019s own skills and movements, Koo has <em>health bar<\/em>, movesets, and especially unique skills that players can activate to attack enemies with various elements and effects. This makes the dynamics between Emma and Koo a crucial element of the game\u2019s mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The reason is, <em>where<\/em> The resource used to activate Koo's skills (called SP in this game) comes from the proceeds of <em>parry<\/em> Emma herself, in my experience, is fairly easy to obtain. Fortunately, Koo\u2019s SP pool is already at its maximum\u20149 SP\u2014compared to the average of 3\u20134 SP required for Koo\u2019s skills, so she\u2019s a breeze to use. Koo can also be used to kill or attack enemies from a distance, even in the form of <em>chance<\/em>. Plus, some of Koo\u2019s skills can restore Emma\u2019s HP, so the pace of the game feels very <em>sustain<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">His collaboration with Emma turned out to be quite <em>tricky<\/em>, because adjustments need to be made to Koo's skill elements (as well as <em>usable item<\/em> Koo) with Emma\u2019s own sword element. Even so, Koo can still be used effectively without reading the tutorial, especially if his element is maximized in combination with Emma\u2019s. In conclusion, Game Freak has done a pretty good job of integrating Emma and Koo\u2019s combat and skills, though it might be a stretch to expect their interaction to be as deep as that between Kratos and Atreus in *God of War*.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Dunia_Pacing_Cerita_yang_Hit_Miss\"><\/span><strong>World &amp; Story Pacing <em>Hit &amp; Miss<\/em><\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/08\/20260815111611_1.webp\" alt=\"\" class=\"wp-image-20312\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After playing this game for about 10 hours and getting quite far into the story, I have to agree with some of the early reviews that say the world and story of *Beast of Reincarnation* feel interesting but lack substance. In terms of the world, *Beast of Reincarnation* is similar to other AAA games that take an approach <em>semi-open world<\/em> Each area has its own unique features, but some of the early stages feel rather empty. The exploration areas aren\u2019t very large, and there are generally only a few enemies in each section. In particular, the enemy types\u2014including the bosses themselves\u2014have move sets that are practically identical, which can get boring. Eventually, I just wanted to rush through some of the early areas because the atmosphere <em>post-apocalyptic<\/em> which is fairly generic and <em>world-building<\/em> the empty one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As for the story itself, after giving it some thought, it\u2019s actually not too slow, but there seems to be an issue with the dialogue, which is a bit choppy and doesn\u2019t <em>smooth<\/em>. <em>Cutscene<\/em> Conversations between characters\u2014which are always conveyed verbally\u2014don\u2019t feel as natural as typical conversations, so each conversation can feel like <em>lagging<\/em>. In fact, if this entire series of stories and interactions could be presented in a more <em>smooth<\/em>, for example, by adding text at the bottom of the screen, the story might be much easier to follow. Not to mention, the relatively stiff animations of each character further hinder the story\u2019s progression.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because of these two things, it\u2019s quite a challenge to stay motivated to explore that area, especially when you have to deal with another round of somewhat disjointed dialogue. If your character is strong enough, it\u2019s probably best to just keep going.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Nuansa_Artistik_Developer_Jepang_yang_Konsisten\"><\/span><strong>The Consistent Artistic Style of Japanese Developers<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/08\/20260822165459_1.webp\" alt=\"\" class=\"wp-image-20313\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, despite criticism about the rather empty world, Game Freak presents the characters Emma and Koo with an appealing floral visual identity. This floral theme has become one of the game\u2019s defining features and something I look forward to every time I explore and defeat enemies. This floral visual identity is also quite prominent in the characters\u2019 interactions with their world\u2014from the visual combo effects of their skills to the skill tree, which clearly resembles a tree adorned with various kinds of flowers. It\u2019s evident that Game Freak has a strong and consistent artistic vision.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is also evident in the boss\u2019s design itself. Although I\u2019d argue that this boss\u2019s moveset is fairly generic, its design still looks very unique and is full of visual effects that reflect the identity of these flowers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kesimpulan\"><\/span><strong>Conclusion<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/08\/20260811205539_1.webp\" alt=\"\" class=\"wp-image-20314\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">*Beast of Reincarnation* ultimately proves that Game Freak is capable of stepping outside the Pok\u00e9mon comfort zone and delivering something fresh, even if it isn\u2019t quite fully polished yet. The combat collaboration between Emma and Koo forms the heart of the game, offering a truly enjoyable and varied experience, supported by a consistent floral visual identity that extends from character designs all the way to the bosses. Unfortunately, the world feels hollow, and the story\u2019s disjointed pacing often makes the exploration feel like a slog. Ultimately, *Beast of Reincarnation* is a commendable breakthrough from a developer venturing into this genre for the first time, but hopefully, more attention will be paid to refining the world-building and narrative delivery in their next project.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kelebihan\"><\/span><strong>Pros<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Emma and Koo\u2019s varied and satisfying combat synergy<\/li>\n\n\n\n<li>A consistent floral visual identity, from character design to the boss<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kekurangan\"><\/span><strong>Disadvantages<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A world design that feels empty, with repetitive enemy movesets<\/li>\n\n\n\n<li>The dialogue delivery and character animations are not very smooth<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>Beast of Reincarnation pada akhirnya menjadi bukti bahwa Game Freak mampu keluar dari zona nyaman Pokemon dan menghadirkan sesuatu yang segar, meski belum sepenuhnya matang.<\/p>","protected":false},"author":8,"featured_media":20310,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20307","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-review"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/08\/20260813191925_1.webp","author_info":{"display_name":"MySaffron","author_link":"https:\/\/playeatsleep.fun\/en\/author\/darien\/"},"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.0.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Beast of Reincarnation pada akhirnya 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