{"id":21592,"date":"2026-10-26T17:52:19","date_gmt":"2026-10-26T10:52:19","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=21592"},"modified":"2026-10-26T17:54:51","modified_gmt":"2026-10-26T10:54:51","slug":"review-resonance-a-plague-tale-legacy-pc","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/","title":{"rendered":"Review of Resonance: A Plague Tale Legacy (PC)"},"content":{"rendered":"<p class=\"wp-block-paragraph\">In my opinion, <em>Resonance: A Plague Tale Legacy<\/em> is one of the definitions <em>labor of love<\/em> from Asobo Studio throughout its history. The third game in the series <em>A Plague Tale<\/em> This gives me hope that I\u2019ll be able to feel <em>storytelling<\/em> memorable experiences that define the world <em>A Plague Tale<\/em>. For those of you who aren\u2019t familiar with it, this series generally revolves around a world struck by a specific plague that kills many people in a particular region. The first two games form a single narrative arc centered on a rat plague, while this game serves as <em>spin-off<\/em> unique yet still authentic. The way Asobo Studio weaves its story together is what really draws me in.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before delving further into <em>review<\/em> So, I suggest you play <em>A Plague Tale: Innocence<\/em> then <em>A Plague Tale: Requiem<\/em> first. The main reason is that it\u2019s better to be familiar with some of the references and terms so that the story resonates more deeply, especially in the epilogue, even though the story is actually almost 95% long. <em>Resonance<\/em> can be enjoyed on its own. In-<em>set<\/em> 15 years before <em>Requiem<\/em>, this game attempts to explore another side of the series' signature outbreak with a twist <em>action<\/em> more.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So, is the third game in the series <em>A Plague Tale<\/em> Is this pretty good, or is it actually disappointing?<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_89 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/#Cerita_Baru_Sophia_Cerita_Lama_A_Plague_Tale\" >A New Story for Sophia, An Old Story for A Plague Tale<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/#Combat_Mechanic_yang_Sederhana_tapi_Bermakna\" >Combat Mechanic yang Sederhana tapi Bermakna<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/#Wabah_yang_Sama_Rasa_yang_Berbeda\" >The Same Outbreak, Different Feelings<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/#Kesimpulan\" >Conclusion<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/#Kelebihan\" >Pros<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/#Kekurangan\" >Disadvantages<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Cerita_Baru_Sophia_Cerita_Lama_A_Plague_Tale\"><\/span><strong>Sophia\u2019s New Story, An Old Story <em>A Plague Tale<\/em><\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/10\/20260829161149_1.webp\" alt=\"\" class=\"wp-image-21596\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Concept <em>Resonance<\/em> It makes sense as the next installment in the series <em>A Plague Tale<\/em>. The main storylines of the first two games have been concluded, so this IP needs a new protagonist with <em>setting<\/em> similar or new ones so the story can continue. Sophia\u2019s background is only briefly touched upon but remains mysterious and worth exploring further, given that her character hasn\u2019t been explored much in the first two games. At first, I thought: <em>A Plague Tale<\/em> So, about the plague\u2014was there actually a plague during Sophia\u2019s time? In short: yes, there was, and it was just as terrifying as <em>Innocence<\/em>, where the outbreak is very close to the main character.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Consistency <em>core<\/em> It\u2019s this story that makes the shift in protagonists from Amicia\/Hugo to Sophia feel less jarring: the plague remains at the heart of the game, and we\u2019ll see plenty of it from both <em>environment<\/em> or battles. Even so, the outbreak Sophia faces is different in nature from those in the first two games, and most of the story centers on <em>adventure<\/em> Sophia faced the outbreak. Her connection to <em>Innocence<\/em> and <em>Requiem<\/em> It serves more as a reference to the pandemic\u2014especially in the epilogue\u2014so the story remains accessible even without prior knowledge of it. We still see Sophia\u2019s interactions with her friends, while Sophia herself is independent and has a rich emotional side. We get to know Sophia from the very beginning, starting from the premise all the way to <em>inciting incident<\/em> which forced him to go to Minotaur\u2019s Island, <em>setting<\/em> The main feature of this game. This island, steeped in mythology, adds depth to the story, especially with the concept of <em>dual-timeline<\/em> that continue to unfold along the same timeline. What I mean is <em>dual-timeline<\/em>? I\u2019d better not go into too much detail\u2014it\u2019s a spoiler!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It took me about 10 hours to finish the game\u2019s story, which is at the shorter end of the 10\u201314-hour range of the previous two games. It may seem short, but with its linear story, the duration is reasonable and packed with content, so it isn\u2019t a problem. The shift in mechanics from <em>heavy stealth<\/em> to <em>action<\/em> Even more of them wouldn't bother me, considering we've already been treated to two early games that focus on <em>stealth<\/em>. However, it\u2019s best to keep expectations in check: <em>action<\/em> Here isn't the type <em>hack and slash<\/em>. There are quite a few direct battles, but the variety <em>combo<\/em>...is limited.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Combat_Mechanic_yang_Sederhana_tapi_Bermakna\"><\/span><strong><em>Combat Mechanic <\/em>Simple but Meaningful<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/10\/20260829170307_1.webp\" alt=\"\" class=\"wp-image-21594\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This game doesn't offer a varied moveset: Sophia only has one button <em>melee attack<\/em> and attacks <em>ranged<\/em> which has an effect that is more like <em>stagger<\/em>. <em>Health bar<\/em> Enemies are typically divided into several segments, and each attack reduces one segment (except for bosses), thereby dealing <em>damage<\/em> is no longer the main challenge. What\u2019s harder is surviving through <em>parry<\/em>, <em>counter<\/em>, and <em>power move<\/em>. How it works <em>parry<\/em>It's as simple as usual\u2014just press the button <em>block<\/em>, with just the right length: not too long and not too short. The number of mini-bosses and enemies is also similar to the previous two games. As long as the context of this game is understood, <em>combat<\/em> This is sufficient.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Stealth<\/em> and <em>puzzle solving<\/em> I like almost all of them because <em>straightforward<\/em> and simple, and it fits well with the temple atmosphere on the island. However, this could also be a point of criticism for fans <em>puzzle<\/em> which is challenging.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In my opinion, the series <em>A Plague Tale<\/em> It does, in fact, always focus on strength <em>storytelling<\/em> through various <em>scene<\/em>-nya, not a variation <em>combat<\/em>, because efforts to expand <em>combat<\/em> could actually open the door to new criticism. With a story that\u2019s still relatively linear, <em>combat<\/em> Here, it serves to complement the story, just as in the first two games, which also always featured encounters with enemies. On the other hand, the visuals, music, and <em>pacing<\/em> excels at enhancing the atmosphere of the story as well as <em>combat<\/em>... One example is when Sophia had a vision of the past in <em>setting<\/em> the same place as the present day, so every area we explore feels like it has a real emotional connection.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Wabah_yang_Sama_Rasa_yang_Berbeda\"><\/span><strong>The Same Outbreak, Different Feelings<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2026\/10\/20260903192700_1.webp\" alt=\"\" class=\"wp-image-21595\"\/><figcaption class=\"wp-element-caption\">In-Game Screenshot<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The sense of a pandemic that has become <em>core<\/em> story <em>Resonance<\/em> It\u2019s so intense, especially through Sophia\u2019s interaction with the physical manifestation of the plague (which I\u2019d rather not spoil). My first reaction when I saw it was, \u201cOh my gosh, this again?\u201d <em>what<\/em>?\u201d, though with a sense of awe and some nervousness. Compared to the swarm of rats in <em>Innocence<\/em> and <em>Requiem<\/em>, the outbreak here interacts more directly with us as we play, whereas in the previous two games, the outbreak was more often presented as an environmental threat and a tool of power for certain factions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The most memorable moment for me came toward the end, when Sophia encountered the source of the outbreak at that location. The context was developed neatly and consistently.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One thing I\u2019d like to note is Sophia\u2019s relationship with one of the older characters who is briefly introduced at the beginning and reappears in the latter half of the story. The conflict between them felt resolved too quickly. Also, it would be better if Sophia and <em>companion<\/em>...they stay together longer, and some supporting characters or <em>companion<\/em> more deserving of <em>ending<\/em> heroic. This may seem subjective, because the change <em>companion<\/em> It seems intentional, with closely spaced time intervals that make sense within the story. Hoping that all the characters get a heroic ending is like hoping that every story ends <em>happy ending<\/em>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kesimpulan\"><\/span><strong>Conclusion<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Resonance: A Plague Tale Legacy<\/em> It's satisfying for someone like me who enjoys <em>storytelling<\/em> based on its first two games, and the answer is: it doesn\u2019t disappoint. Asobo Studio seems to be taking the development of this IP very seriously <em>A Plague Tale<\/em> via <em>spin-off<\/em> which rounds out Sophia\u2019s story\u2014a character who hasn\u2019t been explored much so far. I\u2019m curious about the next game: should it stick with the same mechanics <em>stealth<\/em>, or expand <em>combat<\/em>? And what about the other characters\u2014are they interesting enough to explore?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kelebihan\"><\/span><strong>Pros<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>Storytelling<\/em>, visuals, music, and <em>pacing<\/em> that blend well with areas that have a strong background.<\/li>\n\n\n\n<li>The outbreak, which has had a more direct impact, has created new tensions, compounded by <em>combat<\/em> simple yet meaningful, so as not to obscure the essence of this game.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kekurangan\"><\/span><strong>Disadvantages<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Variations <em>combat<\/em> limited; not well-suited for those who expect <em>hack and slash<\/em>.<\/li>\n\n\n\n<li>Sophia's relationship with the older characters and <em>companion<\/em> It felt too short.<\/li>\n<\/ul>\n\n\n\n\t<div class=\"wp-block-game-review-box\">\n\t\t<div class=\"shortscore-hreview\">\n\t\t\t<p class=\"text\">\n\t\t\t\t<span class=\"item\">\n\t\t\t\t\t<a class=\"score\" href=\"https:\/\/playeatsleep.fun\/en\/review-resonance-a-plague-tale-legacy-pc\/\"><strong class=\"fn\">Resonance: A Plague Tale Legacy<\/strong><\/a>:\n\t\t\t\t<\/span>\n\t\t\t\t<span class=\"summary\">The combination of strong storytelling and a more immediate new outbreak makes *Resonance* feel fresh as a spin-off, even though the combat is simple and the relationships between the characters feel too brief. It\u2019s worth playing, especially for fans of the *A Plague Tale* series.<\/span>\n\t\t\t\t<span class=\"reviewer vcard\"> - <span class=\"fn\">Darien T.<\/span><\/span>\n\t\t\t\t<\/p>\n\t\t\t\t<div class=\"rating\">\n\t\t\t\t\t<div id=\"shortscore_value\" class=\"shortscore shortscore-7\">\n\t                <div class=\"value-wrapper\">\n\t\t\t\t\t\t<span class=\"value\">7<\/span>\n\t                <\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"outof\">by <span class=\"best\">10<\/span><\/div>\n\t\t\t\t<span class=\"dtreviewed\">2026-10-26T17:52:19+07:00<\/span>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div><script type=\"application\/ld+json\">{\n    \"@context\": \"https:\\\/\\\/schema.org\",\n    \"@graph\": {\n        \"itemReviewed\": {\n            \"name\": \"Resonance: A Plague Tale Legacy\",\n            \"@type\": \"VideoGame\",\n            \"applicationCategory\": \"Game\",\n            \"image\": {\n                \"@type\": \"ImageObject\",\n                \"url\": \"https:\\\/\\\/playeatsleep.fun\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/image-2.webp\",\n                \"width\": 640,\n                \"height\": 360\n            }\n        },\n        \"@type\": \"Review\",\n        \"@id\": \"https:\\\/\\\/playeatsleep.fun\\\/?p=21592\",\n        \"name\": \"Review Resonance: A Plague Tale Legacy (PC)\",\n        \"author\": {\n            \"@type\": \"Person\",\n            \"@id\": \"https:\\\/\\\/playeatsleep.fun\\\/?author=8\",\n            \"name\": \"Darien T.\",\n            \"sameAs\": \"https:\\\/\\\/playeatsleep.fun\\\/en\\\/author\\\/darien\\\/\"\n        },\n        \"publisher\": {\n            \"@type\": \"Organization\",\n            \"name\": \"PLAY EAT SLEEP\",\n            \"url\": \"https:\\\/\\\/playeatsleep.fun\",\n            \"sameAs\": \"https:\\\/\\\/playeatsleep.fun\",\n            \"logo\": {\n                \"@type\": \"ImageObject\",\n                \"url\": \"https:\\\/\\\/playeatsleep.fun\\\/wp-content\\\/uploads\\\/2023\\\/08\\\/cropped-cropped-LOGO-PlayEatSleep-V-Red.png\",\n                \"width\": 300,\n                \"height\": 153\n            }\n        },\n        \"reviewRating\": {\n            \"@type\": \"Rating\",\n            \"ratingValue\": 7,\n            \"bestRating\": \"10\",\n            \"worstRating\": \"1\"\n        },\n        \"url\": \"https:\\\/\\\/playeatsleep.fun\\\/en\\\/review-resonance-a-plague-tale-legacy-pc\\\/\",\n        \"datePublished\": \"2026-10-26T17:52:19+07:00\",\n        \"dateModified\": \"2026-10-26T17:54:51+07:00\",\n        \"description\": \"Perpaduan storytelling yang kuat dan wabah baru yang lebih langsung membuat Resonance terasa segar sebagai spin-off, meski combat-nya sederhana dan hubungan antar karakternya terasa terlalu singkat. 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Bagi Anda yang belum tahu, seri ini umumnya bercerita tentang dunia [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":21597,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_shortscore_rating":"7","_shortscore_game":"Resonance: A Plague Tale Legacy","_shortscore_summary":"Perpaduan storytelling yang kuat dan wabah baru yang lebih langsung membuat Resonance terasa segar sebagai spin-off, meski combat-nya sederhana dan hubungan antar karakternya terasa terlalu singkat. Layak dimainkan, terutama bagi penggemar seri A Plague Tale.","footnotes":""},"categories":[27,1],"tags":[10,547,111],"class_list":["post-21592","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-review","tag-game","tag-resonance-a-plague-tale-legacy","tag-review"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"26 October 2026 Menurut saya, Resonance: A Plague Tale Legacy adalah salah satu definisi labor of love dari Asobo Studio sepanjang perjalanan studionya. Game ketiga dalam seri A Plague Tale ini memberi saya harapan untuk kembali merasakan storytelling berkesan yang menjadi ciri khas dunia A Plague Tale. 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