{"id":21744,"date":"2026-10-29T18:25:21","date_gmt":"2026-10-29T11:25:21","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=21744"},"modified":"2026-10-29T18:25:21","modified_gmt":"2026-10-29T11:25:21","slug":"capcom-fy2026-q2-financial-results","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/","title":{"rendered":"Capcom\u2019s Net Sales Rise \u00a539.7 Billion in the First Half of the Fiscal Year"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Capcom closed the first half of fiscal year 2026 with net sales up \u00a539.7 billion to \u00a5120.8 billion, along with a significant rise in profit. According to the <a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/data\/pdf\/explanation\/2026\/2nd\/explanation_2026_2nd_01.pdf\" target=\"_blank\" rel=\"noopener\">Q2 FY2026 financial results presentation<\/a>, digital game sales were the main driver, with the Resident Evil series and two new titles, Pragmata and Onimusha: Way of the Sword, as the biggest contributors.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The reporting period covers the six months ended September 30, 2026. The Japanese publisher\u2019s fiscal year ends on March 31, 2027.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_89 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/#Kinerja_keuangan_paruh_pertama\" >First-half financial results<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/#Penjualan_unit_tertinggi_untuk_periode_paruh_pertama\" >Record unit sales for a first-half period<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/#Kontributor_terbesar\" >Biggest contributors<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/#Bisnis_di_luar_game\" >Non-game businesses<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/#Prospek_ke_depan\" >Outlook<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/playeatsleep.fun\/en\/capcom-fy2026-q2-financial-results\/#Tentang_Capcom\" >Tentang Capcom<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kinerja_keuangan_paruh_pertama\"><\/span>First-half financial results<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">All key indicators rose compared with the same period last year. Here are the consolidated figures for the first six months:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Net sales:<\/strong> \u00a5120.8 billion (up 49% from \u00a581.1 billion)<\/li>\n\n<li><strong>Operating profit:<\/strong> \u00a560.7 billion (up 55% from \u00a539.3 billion)<\/li>\n\n<li><strong>Operating margin:<\/strong> 50.3% (previously 48.5%)<\/li>\n\n<li><strong>Ordinary profit:<\/strong> \u00a561.2 billion (up 68% from \u00a536.5 billion)<\/li>\n\n<li><strong>Profit attributable to owners of parent:<\/strong> \u00a543.0 billion (up 57% from \u00a527.5 billion)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The Digital Contents segment, which includes game sales, was the largest contributor. Segment sales rose 71% to \u00a585.1 billion, while operating profit rose 67% to \u00a552.3 billion, with a margin of 61.4%.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Digital sales, including digital licenses, reached \u00a571.5 billion, up 64%. Physical sales also rose 137% to \u00a512.3 billion.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Penjualan_unit_tertinggi_untuk_periode_paruh_pertama\"><\/span>Record unit sales for a first-half period<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Total game sales reached 36.86 million units, up 54.5%. The company said both total unit sales and catalog sales were the highest ever for a first-half period.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>New titles:<\/strong> 4.68 million units (up 372.7%)<\/li>\n\n<li><strong>Catalog titles:<\/strong> 32.18 million units (up 40.8%), or 87.3% of the total<\/li>\n\n<li><strong>Digital units:<\/strong> 34.05 million units, or 92.4% of the total<\/li>\n\n<li><strong>Digital units on PC:<\/strong> 21.03 million units, or 57.1% of the total<\/li>\n\n<li><strong>Sales outside Japan:<\/strong> 32.95 million units, or 89.4% of the total<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Kontributor_terbesar\"><\/span>Biggest contributors<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Continued sales growth in the Resident Evil series was cited as the main driver of earnings. Six of the ten best-selling games in the first half came from the series. Here is the unit sales ranking for those six months:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Resident Evil 4: 3.54 million units (17.15 million total)<\/li>\n\n<li>Pragmata: 2.73 million units<\/li>\n\n<li>Resident Evil 2: 2.06 million units (20.38 million total)<\/li>\n\n<li>Devil May Cry 5: 1.83 million units (14.78 million total)<\/li>\n\n<li>Onimusha: Way of the Sword: 1.78 million units<\/li>\n\n<li>Resident Evil Requiem: 1.59 million units (8.51 million total)<\/li>\n\n<li>Resident Evil 3: 1.56 million units (14.93 million total)<\/li>\n\n<li>Resident Evil 7 biohazard: 1.47 million units (18.87 million total)<\/li>\n\n<li>Resident Evil Village: 1.33 million units (16.27 million total)<\/li>\n\n<li>Monster Hunter: World: 1.17 million units (30.83 million total)<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Pragmata, a new IP that launched on April 17, 2026, for PS5, Xbox Series X|S, Nintendo Switch 2, and PC, went straight to second place. The game earned a Metascore of 85 for the PS5 version.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Onimusha: Way of the Sword, released on September 4, 2026, also earned a Metascore of 85. The game won two awards at the Gamescom Awards 2026, and its sales have already passed 1.7 million units.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Catalog game sales also grew, supported by various initiatives, including those tied to the series\u2019 latest releases. Resident Evil Requiem scored a Metascore of 89, and Monster Hunter Stories 3: Twisted Reflection received 86.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Read also:<\/strong> <a href=\"https:\/\/playeatsleep.fun\/en\/pragmata-pc-review\/\" target=\"_blank\" rel=\"noopener\">Pragmata Review (PC)<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bisnis_di_luar_game\"><\/span>Non-game businesses<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The other segments are also on track with the full-year plan:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Arcade Operations:<\/strong> sales of \u00a515.7 billion (up 26%) and operating profit of \u00a52.6 billion. The number of stores is now 63 after CAPCOMIX Minatomirai in Kanagawa opened in July.<\/li>\n\n<li><strong>Amusement Equipments:<\/strong> sales of \u00a516.5 billion (up 9%) and operating profit of \u00a59.2 billion. Total pachislot machine sales reached 41,000 units.<\/li>\n\n<li><strong>Other Businesses:<\/strong> sales of \u00a53.4 billion (down 5%) and operating profit of \u00a51.9 billion. The segment covers merchandise, collaborations, and esports such as Street Fighter League JAPAN 2026.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Prospek_ke_depan\"><\/span>Outlook<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The targets for the full fiscal year ending March 31, 2027, remain unchanged:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Net sales:<\/strong> \u00a5210.0 billion (up 8%)<\/li>\n\n<li><strong>Operating profit:<\/strong> \u00a583.0 billion (up 10%)<\/li>\n\n<li><strong>Ordinary profit:<\/strong> \u00a583.0 billion (up 12%)<\/li>\n\n<li><strong>Net profit:<\/strong> 58,0 miliar yen (naik 6%)<\/li>\n\n<li><strong>Penjualan game:<\/strong> 65 juta unit (naik 10%), terdiri dari 12 juta unit game baru dan 53 juta unit game katalog<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Daftar rilis kuartal ketiga banyak diisi versi Nintendo Switch 2. Dragon&#8217;s Dogma 2: Dark Arisen hadir pada 9 Oktober 2026, disusul Resident Evil 2 Deluxe Edition, Resident Evil 3, dan Resident Evil 4 Gold Edition untuk Switch 2 pada 16 Oktober 2026. Monster Hunter Wilds versi Switch 2 menyusul pada 4 Desember 2026.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tiga game lain sudah dijadwalkan tanpa tanggal pasti:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Mega Man: Dual Override: musim semi 2027<\/li>\n\n<li>Monster Hunter Wilds: Ascendance: 2027<\/li>\n\n<li><a href=\"https:\/\/playeatsleep.fun\/en\/resident-evil-veronica-announced-for-ps5-xbox-series-switch-2-and-pc\/\" target=\"_blank\" rel=\"noopener\">Resident Evil: Veronica<\/a>: 2027<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Strategi utamanya tetap sama, yaitu terus menumbuhkan penjualan game katalog lewat brand andalan seperti Resident Evil, Monster Hunter, Street Fighter, dan Devil May Cry.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Tentang_Capcom\"><\/span>Tentang Capcom<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Capcom Co., Ltd. adalah developer dan publisher game asal Jepang yang tercatat di Bursa Efek Tokyo (Prime: 9697). Seri Resident Evil sudah terjual 218 juta unit secara kumulatif, Monster Hunter 132 juta unit, dan Street Fighter 60 juta unit. Perusahaan ini juga memegang seri seperti Mega Man, Devil May Cry, Dead Rising, Ace Attorney, Dragon&#8217;s Dogma, dan Onimusha.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dengan Pragmata yang langsung masuk jajaran terlaris dan beberapa game Switch 2 yang akan datang, paruh kedua tahun fiskal ini patut kamu ikuti. Kita lihat apakah Monster Hunter Wilds di Switch 2 bisa ikut mendongkrak angka penjualan akhir tahun.<\/p>","protected":false},"excerpt":{"rendered":"<p>Capcom\u2019s net sales rose 49% to \u00a5120.8 billion in the first half of fiscal year 2026, driven by the Resident Evil series and Pragmata. The full-year targets remain unchanged.<\/p>","protected":false},"author":6,"featured_media":21743,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","footnotes":""},"categories":[27,5],"tags":[148,10,183,65,500,420,128],"class_list":["post-21744","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-capcom","tag-game","tag-monster-hunter","tag-news","tag-onimusha","tag-pragmata","tag-resident-evil"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Penjualan bersih Capcom naik 49% menjadi 120,8 miliar yen di paruh pertama tahun fiskal 2026, didorong seri Resident Evil dan Pragmata. 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