{"id":8380,"date":"2025-03-16T14:33:41","date_gmt":"2025-03-16T07:33:41","guid":{"rendered":"https:\/\/playeatsleep.fun\/?p=8380"},"modified":"2025-03-16T14:43:40","modified_gmt":"2025-03-16T07:43:40","slug":"desain-semok-karakter-atelier-ryza-disebut-karena-resesi-ekonomi","status":"publish","type":"post","link":"https:\/\/playeatsleep.fun\/en\/desain-semok-karakter-atelier-ryza-disebut-karena-resesi-ekonomi\/","title":{"rendered":"Atelier Ryza's plump character designs blamed on economic recession"},"content":{"rendered":"<p>In the world of gaming, character design is an important element that reflects the identity and visual appeal of a game. But have you ever thought that character designs, especially their body shapes, could be influenced by economic factors? Junzo Hosoi, a game producer from Gust, the developer of Atelier Ryza, came up with an interesting theory that the trend of fuller-thighed character designs in anime games might be related to the current economic conditions.<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Serious Mode<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewbox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewbox=\"0 0 24 24\" version=\"1.2\" baseprofile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/playeatsleep.fun\/en\/desain-semok-karakter-atelier-ryza-disebut-karena-resesi-ekonomi\/#Korelasi_Antara_Ekonomi_dan_Preferensi_Desain_Karakter\" >Correlation Between Economy and Character Design Preferences<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/playeatsleep.fun\/en\/desain-semok-karakter-atelier-ryza-disebut-karena-resesi-ekonomi\/#Tren_Desain_Karakter_di_Tengah_Resesi\" >Character Design Trends in the Midst of Recession<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/playeatsleep.fun\/en\/desain-semok-karakter-atelier-ryza-disebut-karena-resesi-ekonomi\/#Faktor_Sosial_dalam_Desain_Game\" >Social Factors in Game Design<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Korelasi_Antara_Ekonomi_dan_Preferensi_Desain_Karakter\"><\/span><strong>Correlation Between Economy and Character Design Preferences<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>In his interview with <a href=\"https:\/\/www.4gamer.net\/games\/832\/G083246\/20241212061\/\" target=\"_blank\" rel=\"noopener\" title=\"4Gamer\">4Gamer<\/a>Hosoi revealed that during times of recession, characters with fuller bodies tend to be more popular. Conversely, when the economy is booming, character design preferences may change. He gave the example of Ryza from the <em>Atelier<\/em>, whose design features fuller thighs and is favored by many fans.<\/p>\n\n\n\n<p>This theory is not mere speculation. Several previous studies have found a link between economic conditions and physical preferences. For example, studies have shown that men who are hungry tend to prefer fuller figures. This could be attributed to the survival instinct, where a fuller body is indirectly associated with the availability of sufficient resources.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Atelier Ryza 2 - Launch Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/uRhGkPL7ZPY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Tren_Desain_Karakter_di_Tengah_Resesi\"><\/span><strong>Character Design Trends in the Midst of Recession<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This phenomenon is not only true in gaming, but also in other forms of media such as anime and manga. In tough economic times, characters with fuller bodies are often perceived as more attractive and sympathetic. This trend may reflect the changing perception of physical attractiveness influenced by social and economic conditions.<\/p>\n\n\n\n<p>Although Japan is expected to experience a prolonged recession, Hosoi revealed that he chose a different approach for the game's protagonist <em>Atelier<\/em> Yumia was next. The Yumia design was developed with more modern elements in mind, going through more than 30 revisions before reaching the final form that was deemed most suitable.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Faktor_Sosial_dalam_Desain_Game\"><\/span><strong>Social Factors in Game Design<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Hosoi's statement shows that character design in games is not simply based on aesthetics or individual preferences, but is also influenced by broader social and economic factors. This underscores how the game industry can reflect changing social trends as well as the psychology of society in various aspects.<\/p>\n\n\n\n<p>In addition, character design can also be a reflection of market needs and marketing strategies. Game developers should consider ongoing trends to ensure that their products remain relevant and appealing to gamers.<\/p>","protected":false},"excerpt":{"rendered":"<p>Dalam dunia game, desain karakter merupakan elemen penting yang mencerminkan identitas dan daya tarik visual dari sebuah permainan. Namun, pernahkah kamu berpikir bahwa desain karakter, khususnya bentuk tubuh mereka, bisa dipengaruhi oleh faktor ekonomi? Junzo Hosoi, seorang produser game dari Gust yang merupakan pengembang game Atelier Ryza, mengemukakan teori menarik bahwa tren desain karakter dengan [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8382,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,5],"tags":[371,10,188,65],"class_list":["post-8380","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-news","tag-atelier-ryza","tag-game","tag-koei-tecmo","tag-news"],"featured_image_src":"https:\/\/playeatsleep.fun\/wp-content\/uploads\/2025\/03\/sc6l2f-2.jpg","author_info":{"display_name":"Moeka","author_link":"https:\/\/playeatsleep.fun\/en\/author\/playeatsleep-fun\/"},"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/8380","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/comments?post=8380"}],"version-history":[{"count":0,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/posts\/8380\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media\/8382"}],"wp:attachment":[{"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/media?parent=8380"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/categories?post=8380"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playeatsleep.fun\/en\/wp-json\/wp\/v2\/tags?post=8380"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}