Future Tokyo-set racing game Tokyo Xtreme Racer is ready to leave Early Access and advance to a full release on PC via Steam on September 25, 2025. Developer Genki confirmed the price of $49.99 / 6,600 yen and emphasized the focus on adding content, improving balancing, and delaying some features so that the gaming experience feels solid from day one.
Release date, platform, and price
- Release date: September 25, 2025 (JST)
- Platform: PC via Steam
- Price: $49.99 / 6,600 yen
This release plan concludes the Early Access phase that began January 23, 2025. The team used this period to absorb player feedback, improve vehicle tuning, and add variety to rival challenges. This commitment is reflected in the full release's hefty list of content updates.

New content: iconic cars and the latest parts
Genki adds new cars and parts to enliven the garage. The editor's note mentions a model familiar to Japanese street culture enthusiasts:
- Lexus RC F Performance Package (USC10)
- Nissan FAIRLADY Z Version ST (RZ34)
- Toyota GR YARIS RZ (GXPA16)
- SKYLINE 2000GT-R (KPGC10)
- Toyota GR SUPRA RZ (DB06)
- Lexus LC LC500 S package (URZ100)
- Toyota CELSIOR C specification F package interior selection (UCF31)
- Nissan NISSAN GT-R Premium edition T-spec (R35)
- Honda NSX Type S Zero (NA2)
- Honda CIVIC TYPE R (EK9)
- Honda INTEGRA TYPE R (DC2)
The model lineup enriches the spectrum of handling characteristics, from heritage coupes to modern performance flagships. Virtual collectors get a new reason to complete a build, while time chasers can explore setup combinations according to driving style.
New story, new rivals, and balancing
The full release brings new story chapters as well as new rivals to add motivation to progress. The layered progression structure helps players find their rhythm, combining exploration of Future Tokyo's routes with duels that demand consistency. Balancing was adjusted based on community feedback, touching on aspects such as rival difficulty, in-game economy, and driving feel that blends with the physics of the night track.
These improvements are expected to smooth out the challenge curve for newcomers without reducing the appeal for experienced players. The rhythm of competition is maintained through AI adjustments and baseline tuning so that every duel feels tight but fair.

Postponed features: replay and leaderboard
Genki postponed the "Replay Feature" to prioritize the expansion of story content and game volume. This decision directs resources to the most requested elements during Early Access. "Steam Record Ranking" was also not implemented in the initial release due to inadequate cheating prevention. This decision aims to maintain the fairness of the competitive ecosystem until a full anti-cheat solution is in place.
The choice illustrates the content-first approach: solidify the foundation, perfect the core experience, and only then develop community features that demand system integrity. Communities that crave cinematic content and run analysis can still look forward to replays in the next update.





























