Two Point Museum's virtual showroom is getting an injection of new content through a collaboration with indie game Revenge of the Savage Planet. Through the latest update, players are invited to explore other corners of the Digiverse with a combination of science-fiction elements, strange biology, and museum design that still prioritizes visitor management. This free update also goes hand in hand with seasonal content and wildlife-themed expansion plans announced for the next few years.

Cross-World Collaboration of Simulation and Indie Games

Two Point Museum is the latest entry in Two Point's management simulator series that puts players in the role of a museum curator. The main mission is to design an engaging exhibition experience while keeping the museum running efficiently. On the other hand, Revenge of the Savage Planet is known as a game with a colorful world, strange flora and fauna, and a fairly strong humorous approach.

This collaboration brings a new rift at Two Point Museum that connects to the Digiverse region. Players can access the Stellaris Prime, Xephyr, and Zenithian Rift locations inspired by the world of Revenge of the Savage Planet. Each area brings a different visual style and type of exhibit, making the museum's layout feel more diverse than ever.

This update is available on several platforms at once, namely PC through Steam and the Epic Games Store, Xbox consoles, PlayStation 5, and Nintendo Switch 2. The multi-platform approach is in line with efforts to expand the reach of simulation game players, which has been quite strong among PC users, but has recently grown rapidly on home consoles and handhelds.

Two Point Museum (SEGA)
Two Point Museum (SEGA)

New Exhibition Content and Museum Visual Adjustments

The most visible element of this update is the introduction of six new exhibits that tie into the Revenge of the Savage Planet theme. These include Botany Exhibits that feature alien flora, as well as new creatures that can be placed in Terrariums and Habitats. For players who enjoy experimenting with visitor flow and exhibit placement patterns, these new exhibits open up more varied layout scenarios.

In addition to the main exhibit content, this update also adds sci-fi-themed decorations. New decor items are available, including a vending machine with a futuristic design that can reinforce the atmosphere of a space-themed showroom or alien research. The addition of these elements contributes to the museum's overall visual identity, especially for players who enjoy building thematic narratives in each building.

The museum's staff also received attention. There are new Staff Outfits as well as special Staff Room items that harmonize with the Digiverse feel. The adjustments to the staff's appearance not only add visual variety, but also help to more clearly distinguish work areas and role types within the museum. Meanwhile, the Workshop system gets a new set of Materials, which provides additional options for players who are used to utilizing the crafting feature to customize objects in the game.

Two Point Museum (SEGA)
Two Point Museum (SEGA)

Seasonal Updates and Zooseum Content on Nintendo Switch 2

Outside of the main collaboration, Two Point Museum also announced a winter-themed seasonal update as well as special Zooseum Free Taster content for Nintendo Switch 2. Switch 2 players can experience the museum's atmosphere adorned with winter elements while sampling a bit of animal-themed content before Zooseum's full expansion is released.

Zooseum itself is planned to launch in early 2026 for Nintendo Switch 2. The focus is on the concept of animal conservation that is packaged with a lighthearted approach typical of the Two Point series. Players not only manage exhibits, but also deal with the dynamics of handling animals and visitors in one integrated area. The early taster content serves as an introduction to the game's development direction for some time to come.

The presence of Switch 2-specific content shows the developer's attention to players who choose to play on the handheld. With the release of updates and tasters on the platform, the ecosystem of simulation management games on Nintendo's latest portable device has the potential to grow alongside the expansion of Two Point Museum.

Two Point Museum (SEGA)
Two Point Museum (SEGA)

A Brief Profile of the Studio Behind the Collaboration

Two Point Museum's main kitchen is Two Point Studios, a British studio under the SEGA Group umbrella. The studio was previously known for Two Point Hospital, a hospital-themed management simulator game that has been played by millions of people in various countries. Their trademark is combining a fairly deep management system with a visual style and humor that is easily accessible to new players.

On the other hand, Revenge of the Savage Planet was developed by Raccoon Logic Studios, an indie team that describes themselves as a “friendly pirate crew”. Their approach tends to be experimental, with a unique world, unusual mechanics, and a lighthearted storytelling style. The collaboration between Two Point Studios and Raccoon Logic illustrates how two different creative identities can be combined in one simulation game space.

For players following the development of the management simulator genre, this update marks the next step in how simulation games are opening up to cross-world content and collaboration with indie studios. Such an approach not only enriches the variety of content, but also shows that the virtual museum in Two Point Museum can evolve into a meeting place for previously independent fictional universes.

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