Beastfolk Barber now has a playable demo available on Steam. This visual novel game, developed by Safe Flight Games and published by SIGONO, puts players in the role of Freddie, a barber who serves the beastfolk by giving them haircuts and engaging in personal conversations.

Beastfolk Barber Makes Haircuts Part of the Story

In Beastfolk Barber, players take on the role of Freddie, a barber who runs a small shop for beastfolk of all shapes and sizes. The barbershop serves as the main setting for the story, where Freddie meets customers who each have their own backgrounds and problems.

The story begins to unfold when a demon appears through a mirror and makes Freddie an offer he can’t refuse. If Freddie can give the demon the perfect haircut, the demon will erase Freddie’s past regrets.

However, Freddie needs to keep serving customers, gathering resources, and finding a way to cut the demon’s hair. Along the way, he must also face something he’s been trying to avoid all along.

Gameplay Focuses on Haircuts and Conversation

The gameplay in Beastfolk Barber centers on the haircut process, which unfolds alongside conversation. Each customer presents a different challenge in the barber’s chair, so players need to listen to them, pay attention to their reactions, and then decide on the most suitable look.

Customers don’t always express their preferences directly. Some information comes from conversations, reactions to previews, or feedback after the haircut is finished. Therefore, players’ decisions don’t depend solely on visual choices.

The outcome of the haircut will shape the customer’s experience. If customers are satisfied, they’ll come back and their story will continue. If they’re not satisfied, that visit could be their last.

Key Features

Beastfolk Barber features several elements that support the story and gameplay. These elements showcase how the game combines personal interactions, observation, and life around the barbershop.

  • The Mysterious Mirror
    This mirror, created by Freddie’s late friend, can show customers a preview of their hairstyle before the player starts cutting their hair. However, the preview is limited, so players need to pay attention to the customers’ reactions and choose carefully.
  • Haircuts and Conversations
    Every customer has different problems and needs. As the haircut progresses, they begin to open up through conversations about the everyday concerns unique to their species.
  • Life Around the Barbershop
    After the workday is over, players can view customer feedback and read the city’s social feed. Local news, festivals, and the latest updates from customers can help Freddie when the next customer comes to the barbershop.
  • Keep Them Coming Back
    The way a stylist handles each haircut affects the customer’s experience and their likelihood of returning. Satisfied customers can continue their story in the mirror, while disappointed customers may not come back.

The Beastfolk Barber Demo Is Now Available to Try on Steam

The Beastfolk Barber demo is now available for players who want to experience this visual novel concept firsthand. The demo introduces Freddie’s small barbershop, his first customer, and how the game uses a haircut as a way to get to know the characters.

Players can visit the Beastfolk Barber on Steam or try its Demo on Steam.

Beastfolk Barber presents a simple concept with a strong touch of fantasy. For those interested in cozy, personal-themed visual novels, the demo is available to try now.

Steam Demo Trailer (English)

Steam Demo Trailer (Japanese)

Steam Curator Page

LEAVE A REPLY

Please enter your comment!
Please enter your name here