Shueisha Games officially announced the list of games that will be available to try directly at Tokyo Game Show 2025The event took place September 25-29 at Makuhari Messe, Chiba.
The focus of their exhibition was clearly on hands-on experiences, with a number of demo stations set up so that more visitors could try out the latest builds. The main spotlight was on NO STRAIGHT ROADS 2 and OPUS: Prism Peak which is also coming to Switch 2.
Lineup and platform overview
- ANTHEM#9 (PC) - Playable
- ATMOSFAR (PC) - Playable
- NO STRAIGHT ROADS 2 (Consoles, PC) - Playable
- OPUS: Prism Peak (Switch 2, Switch, PC) - Playable
- unVEIL the world (iOS, Android) - Playable
The diversity of platforms emphasizes Shueisha Games' multi-segment strategy. NO STRAIGHT ROADS 2 brings an IP that already has a fan base, while OPUS: Prism Peak extends its reach to the next generation of Nintendo platforms. ANTHEM#9 and ATMOSFAR target the PC space which is often home to creative concepts. unVEIL the world adds to the mobile representation that often captivates a wide audience at TGS.

Hands-on focus and booth expectations
All titles are Playable, a strong signal that the build has matured enough for public feedback. More demo stations usually result in shorter wait times, while increasing the number of daily impressions.
NO STRAIGHT ROADS 2 has the potential to trigger the most crowded queues thanks to its brand recognition and accessible music/action appeal. OPUS: Prism Peak is expected to draw attention due to cross Switch and Switch 2 support, opening up curiosity on technical upgrades.
Switch 2 on OPUS: Prism Peak
The mention of Switch 2 provides important context for the Japanese and global markets. The community will be watching how the OPUS build: Prism Peak runs on Switch 2 compared to Switch, especially in terms of performance and frame rate stability. Details of visual improvements, load times, and possible graphics options will be fodder for media discussion. The presence of a PC version also allows for a broader comparison of fidelity.
PC and mobile highlights
ANTHEM#9 and ATMOSFAR add color to the PC scene. The TGS stage is often effective for PC titles that want to showcase artistic characters or unique systems, including approaches to level design, pacing, and physics.
unVEIL the world cemented the presence of mobile in the exhibition portfolio, relevant for an audience that prioritizes ease of access and short gaming sessions. PC-consoles-mobile combinations typically help publishers reach a wider demographic spectrum.
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